Not easy to use “usePhasedInstantiation”

Published by Manfred Karrer on Wednesday, 23 of March , 2011 at 23:47

Have you ever tried to use usePhasedInstantiation? It is not so easy, as you will see…

What is usePhasedInstantiation?
This is a property at the LayoutManager which is used to decide if the methods for the 3 Lifecycle phases (validateProperties, validateSize and validateDisplayList) are deferred with 3 (half-)frames or if they are all executed synchronously in one Frame. So if it is set to true (default state) at an EnterFrame event validateProperties() is called, on the next Render event validateSize() and on the next EnterFrame event validateDisplayList().

As I discussed in a previous blog entry, I was wondering why Flex is using a deferred asynchronous execution model. I tried to find out what happens if you change this property.

First I tracked the executed frames and checked out how it behaves with different use cases of Flex applications:
With a simply Flex application with a few random components it was like expected: 1 Frame delay for the whole cycle (3 half frames).
Then i added much more components and also some really heavy weight components like DataGrid, DateChooser or ColorPicker.
Here it took 3 frames, so it seems that there is some code in some of these Flex components which causes additional invalidation cycles (for instance if you call a invalidateProperties method inside of a creationComplete handler you will trigger a new cycle).
At last I measured with our Spreadbetting application at CMC Markets. Here it was a bit more difficult because there was more complex stuff going on. I measured the executed frames and time it takes until the application was idle in the login state and waiting for user input. We will compare the results later.

I tried to investigate to change this property to see and measure the effects on performance.
But unfortunately it didn´t had any effect. After stepping into the SDK sources, i found the reason:
It is set to true in the Containers createComponentFromDescriptor method which is called for adding the MXML children inside a Container. So it doesn´t help much if you set it to false at any place in the Application, because it will be overwritten by the adding of the first child at any Container class (Canvas, HBox,…).
I am not sure if there is a clean solution how to change this default behavior, but for my test case it was enough to simply ignore the value passed into the setter method in the LayoutManager and set the value to false by default.
But to change the LayoutManager is not so easy. It is setup in the SystemManager and to override this implementation you need to change the SystemManager which can be only defined in an own Application class.

Here are the steps how to do this:

In your MXML Application you use a custom Application class:

<bootstrap:MyApplication   xmlns:mx="http://www.adobe.com/2006/mxml"   xmlns:bootstrap="com.test.bootstrap.*"

MyApplication defines the custom SystemManager as factoryClass in the “Frame” metadata tag:

[Frame(factoryClass="com.test.bootstrap.MySystemManager")] public class MyApplication extends Application

MySystemManager overrides the docFrameHandler method and set MyLayoutManager as implementation class for the ILayoutManager:

public class MySystemManager extends SystemManager { override mx_internal function docFrameHandler(event:Event = null):void {   Singleton.registerClass("mx.managers::ILayoutManager",     Class(getDefinitionByName("com.test.bootstrap::MyLayoutManager")));   super.mx_internal::docFrameHandler(event); }

In MyLayoutManager you can bypass the assignment of the usePhasedInstantiation property:

public function set usePhasedInstantiation(value:Boolean):void {   // for simple testing purpose:   // simply ignore the values coming from Container and   // set it by default to false   value = false;   if (_usePhasedInstantiation != value) {     _usePhasedInstantiation=value;     var sm:ISystemManager=SystemManagerGlobals.topLevelSystemManagers[0];     var stage:Stage=SystemManagerGlobals.topLevelSystemManagers[0].stage;     if (stage) {       if (value) {         originalFrameRate=stage.frameRate;         stage.frameRate=1000;       } else {         stage.frameRate=originalFrameRate;       }     }   } }

Another interesting detail is that Flex is setting the framerate to 1000 while these phased instantiation is active to speed up the execution (but this could also lead to strange side effects with too fast running animations like we have in our application with a pre-loader animation).

So lets do the tests again with this new setting:
The simple setup showed that all is executed inside of one frame and the time measured showed a faster startup, but the difference was pretty small.
The setup with the more complex Flex components gave a bigger difference in time and of course all was executed in one frame again.
In our CMC application the startup was 400ms faster (2300ms vs. 2700ms).
So 15% faster startup with usePhasedInstantiation set to false in our application startup.

To be honest, I was expecting more. Maybe it is related to the fact that at our application startup (until the login screen) there are not many components created.
I also tried to compare the 2 versions after the user has logged in and under heavy load with a lot of modules and windows open. I could not see a distinct difference but that was probably because of the complexity in this setup caused by a lot of network events.
At least i could not see any problems with rendering. The application was not freezing in any state, so the reason why usePhasedInstantiation was introduced to make the startup more fluidly, does not show any effect in our application.

What is the conclusion?
It does not improve the startup performance much if this property is changed (15% in our application), but I could imagine, when using a lot of components created all at once at startup time, the difference could be stronger. Maybe there could also be problems with freezing the rendering when setting the flag to false.

Even the result is for our use-case not much improvement, it was interesting to see how it is implemented, and to show that Flex is working fine without the deferred lifecycle as well. Also the technique how to exchange the SystemManager and how the implementation for a LayoutManager is configured, was an interesting learning.

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Category: Actionscript, Flash, SDK

The infamous callLater()

Published by Manfred Karrer on Tuesday, 5 of May , 2009 at 23:03

At my first posts I wrote about my favorite Flex feature: Databinding
Now I will take a look at the opposite, IMHO the most precarious “feature” in Flex: callLater()

If you have a dodgy problem that a certain property is not available when it already should be and you ask someone at flexcoders you often get the advice, “try callLater” for a quick work-around. Sometimes this helps, but it leaves a bad smell, because often it´s just hiding some other problems in the code.
So when we worked on a large-scale Flex application we have used it sometimes in the beginning, but after a while we decided to avoid callLater. To find and solve the real problem is simply the better solution - and we never needed it again - there was always another solution to solve a particular problem (maybe we just have had luck).

Unpleasantly we get confronted with the fact that callLater is used inside the Framework at the heart of the layout engine.
We struggled with some strange problems. For instance we got a NullPointer exception in the updateDisplayList method of a custom component, which has already been cleaned up properly and removed from the displayList. It turned out that the layout mechanism delayed with callLater an invocation of updateDisplayList but our stuff there has already been removed and threw an exception.
It was not hard to fix, but it demonstrated us that some asynchronous stuff was going on behind the scenes which was out of our direct control.

So for me callLater leaves always a certain bad smell.

Unfortunately I never found time to really investigate how it´s implemented and what are the concepts behind it.
So it was time to catch up with this issue:
CallLater is basically a method in UIComponent which delays a passed function to the next EnterFrame OR Render event.
Often in den docs it´s just described that it will delay to the next frame, which is not correct because it could be that your function is executed already at the Render Event, which happens in the same frame and is the last opportunity where User code can be executed before the screen is rendered.

For more details about the internal concept of a frame in Flash and the relevant events see the great article by Sean Christmann:

Here is a good illustration from his article about the anatomy of a frame in Flash:
(Read more…)

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Category: Actionscript, Flash, Flashplayer, Flex, SDK